Page 43 - NyghtVision Magazine Volume 3 #1
P. 43

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        Any amount of light at all can cause the window    v The most intense part of the light strikes
        to become a mirror. If too much light is used, or  the wall, which has two desired effects. First,
        if you expose for the model, the window will be  it ensures that the “hottest” part of the beam
        blown out. If too little light is used, the model  never  strikes the  eave.  Second,  the  light  that
        will be underexposed, and the world outside the  strikes the wall and reflects  back further diffus-
        window will be visible.                             es the light.
          There were some additional problems as    v As far back as I was when I created the im-
        well. The strobes had to be well back from the  ages of the setup, the detail in the floor in front
        eave or they would end up showing in the win-       of the window is clearly visible.
        dow when they discharged. Sounds like a simple
        solution, but if not done precisely, it can cause    Remember, the camera is not the human eye.
        problems. Placed too far back or at the wrong  It can’t make the adjustments we instinctively
        angle, the light would strike the wall and cast a  make. In order to create images that are emo-
        strong shadow across the eave. The human eye  tionally and visually powerful, we must learn
        wouldn’t see the light in that space this way.      how to use the camera’s limitations to create
          In Figure 6 (see page 40) we see not only how  images that look as natural as possible. Light-
        the lights were placed, but what happened when  ing the un-lightable begins with understanding
        they  were discharged.  A few points of note:   how to use the volume of light to balance shad-
                                                            ow and light. In the next issue, we’ll look at an
          v Strobes were placed far enough back from   even more difficult situation: photographing a
        the wall to allow light to enter the eave.          model in front of multiple windows.




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