Page 36 - Lighting the Un-lightable Volume 1 #3
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             The  "X" in the middle of this image shows where the primary point of intersection for our strobes
             was. In retrospect, had we used four 1,000 Watt strobes instead of two, we would have been able to
             create multiple points of intersection. The blue arrows show the light from our strobes while the red
             arrows show ambient light entering the room as well as the effects of our strobes firing.

             We used two light boxes - one was a Chimera Octagon and the other a large Chimera rectangle. The
             rectangle was set to that it was almost parallel to the floor. This was intentional in so far as we wanted
             the light to scatter and diffuse asymmetrically over the space.

             There is a tendency to think about light as a beam. In fact, it isn't. As soon as a strobe or flash fires,
             the light begins to diffuse. While the "beam" will remain most consistent the closer to the center you
             go, over time and distance, even the cohesiveness in the center of the "beam" is lost.

             The Law of Inverse Square holds that light diffuses at the inverse of the square of the distance from
             the point of impact. So, at 10 feet from the strobe, there is 1/100th the intensity of the light.  This
             does not take into account (a) the impact the density of the atmosphere has on the diffusion of light,
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